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Specs

- Modelling, textures & shaders

- Lighting design

- Rendering

Background

I wanted to try out some different rendering, fluid sim and material methods on one of my favourite alloy wheel designs, the RS from BBS.

Personal Work

// BBS RS

Software: Fusion360, Cinema4D, Octane, Premiere Pro

Timescale: 2 Days

Challenges: Hyper-realistic automotive shaders, Perfect modelling

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