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Anchor 1
Specs
- Concept, modelling, sculpting, topology, texturing.
Background
Sea of Thieves was hugely inspiration to me when it came out, I fell in love with the world and art style. I decided to create an asset as closely as I could to their art style.
// CAPTAIN'S GLOBE
Software: Blender, ZBrush, 3DCoat, XNormal, Photoshop, Marmoset.
Timescale: 3 Days
Challenges: Emulating Sea of Thieves handpainted texturing style.
Anchor 2
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