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Specs

- Concept, modelling, sculpting, topology, texturing.

Background

Sea of Thieves was hugely inspiration to me when it came out, I fell in love with the world and art style. I decided to create an asset as closely as I could to their art style.

// CAPTAIN'S GLOBE

Software: Blender, ZBrush, 3DCoat, XNormal, Photoshop, Marmoset.

Timescale: 3 Days

Challenges: Emulating Sea of Thieves handpainted texturing style.

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