Specs
- Model optimization
- Environmental modelling
- Textures & shaders
- Lighting design
- Scene construction
- Rendering
Background
I was tasked with creating a realtime scene of the new AMRC building for the University of Sheffield, allowing the building to be viewed in real-time.
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Rendered in Unreal Engine 4.
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University of
Sheffield
// AMRC
I was approached to create a photorealistic, real-time capable environment of the University of Sheffield's new AMRC building. I was tasked with optimizing a very resource heavy CAD model of the building to be real-time capable and producing a scene that balanced visual fidelity with high FPS real-time performance.
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Software: 3DS Max, Unreal Engine
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Timescale: 1 Week
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Challenges: Optimization, procedural texturing, photorealism in engine, optimized foliage