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Specs
- Concept, modelling, sculpting, texturing, lighting, topology and scene setup.
Background
I was very inspired by Overwatch's art style, I wanted to create a scene with their style but in a theme that currently wasn't in the game as a challenge to myself.
Personal Work
// Stylised Paris
Software: Blender, Zbrush, 3DCoat, Substance Designer, Photoshop, Unreal Engine 4.
Timescale: 4 Weeks
Challenges: Creating a rich and warm environment, matching Overwatch's visual style, creating assets in a modular way.
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