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Specs

- Concept, modelling, sculpting, texturing, lighting, topology and scene setup.

Background

I was very inspired by Overwatch's art style, I wanted to create a scene with their style but in a theme that currently wasn't in the game as a challenge to myself.

Personal Work

// Stylised Paris

Software: Blender, Zbrush, 3DCoat, Substance Designer, Photoshop, Unreal Engine 4.

Timescale: 4 Weeks

Challenges: Creating a rich and warm environment, matching Overwatch's visual style, creating assets in a modular way.

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