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Specs

- Concept, modelling, sculpting, texturing, topology and scene setup.

Background

I worked with Koza Games to create the main playable area of "Standoff", one of the maps on their upcoming MOBA.

Koza Games

// "Standoff" MOBA map

I was tasked with concepting, designing and creating the main playable area of the map.

Software: Blender, Zbrush, 3DCoat, Photoshop, Unreal Engine 4.

Timescale: 2 Weeks

Challenges: Creating an environment that would meet the demands of gameplay.

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