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Specs
- Concept, modelling, sculpting, texturing, topology and scene setup.
Background
I worked with Koza Games to create the main playable area of "Standoff", one of the maps on their upcoming MOBA.
Koza Games
// "Standoff" MOBA map
I was tasked with concepting, designing and creating the main playable area of the map.
Software: Blender, Zbrush, 3DCoat, Photoshop, Unreal Engine 4.
Timescale: 2 Weeks
Challenges: Creating an environment that would meet the demands of gameplay.
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