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Specs

- Research, modelling, textures & shaders

- Lighting design

- Scene setup

Background

Working on a project for Airbus, I was tasked with creating a realistic recreation of Toulouse Airports runways, materials and markings for the purpose of training AI.

AIRBUS

// TOULOUSE RUNWAY

Software: 3DS MAX, Substance Designer, Photoshop, Unity3D.

Timescale: 2 Weeks

Challenges: Perfect runway layout/shape, realistic markings and texturing.

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